tag:blogger.com,1999:blog-2101220466181178382.post2097177581435794566..comments2024-03-28T07:48:10.172-04:00Comments on How to Succeed in RPGs or Die Trying: Review: CarcosaS. P.http://www.blogger.com/profile/18219512413362952481noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2101220466181178382.post-5116174933867336112012-01-10T23:33:30.751-05:002012-01-10T23:33:30.751-05:00Admittedly, when I first read it, I thought that w...Admittedly, when I first read it, I thought that would bog down combat, but I realized that the uncertainty probably helps prevent combat, or at least increases the tension.<br /><br /><i>Unknown Armies</i> does a similar thing with a very simple mechanic — the GM keeps track of player hit points, and characters only determine their current state of health by description. How close are you to death? Do you want to risk it and find out?<br /><br />That's what I like — since people don't have hit points, that uncertainty better models an actual fight, and I like that in a roleplaying game. Especially one like <i>Carcosa</i> that ought to be a little more gritty.S. P.https://www.blogger.com/profile/18219512413362952481noreply@blogger.comtag:blogger.com,1999:blog-2101220466181178382.post-83604170689203237802011-12-21T01:57:33.259-05:002011-12-21T01:57:33.259-05:00"Those bandits might just have one hit die, b..."Those bandits might just have one hit die, but are you facing down d4 bandits or d12 bandits? Does each one have 1 hp or 12 hp? Are they swinging with d4s or d12s when they hit? What about that monster with 10 HD? Is that 10d12 HD, or 10d8 HD, or 10d4 HD? Do you want to risk getting into a fight with him to find out?"<br /><br />Since weapon damage is also randomized, it literally doesn't matter.Justin Alexanderhttps://www.blogger.com/profile/02227895898395353754noreply@blogger.com