How to Succeed in RPGs or Die Trying
A blog about roleplaying. You probably shouldn't read it.
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Wednesday, May 3, 2023
Why Is This Item Cursed?
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On a post about cursed items, someone wrote, "I have never liked cursed items. Why would someone make one?" I responded with a bri...
Friday, March 24, 2023
RPGs as Art: A System Matters Metaphor
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This tired old debate* rears its ugly head with alarming frequency, and every time, I am left wanting from the answer. Whenever someone comp...
4 comments:
Friday, March 10, 2023
No Prep Is Wasted
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If you run games long enough, higher-order patterns begin to emerge without your direct input. A campaign setting is a thing better divined ...
2 comments:
Thursday, January 5, 2023
RPGs as Art: On Sincerity in Art
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"Don't do fashionable science." — Max Delbrück A mantra for 2023. Wandering around the lonely corners of the internet in this...
Tuesday, January 3, 2023
The Obligatory Dungeon23 Post
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In case you haven't heard the good word, there's a community project this year. (Already in progress!) Sean McCoy posted about this ...
2 comments:
Thursday, December 22, 2022
How to Keep Players Returning for a Thousand Hours
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As noted elsewhere , I've run a lot of long campaigns. (I don't currently have an ongoing game that has lasted less than three years...
Thursday, December 15, 2022
Don't Punish the Players
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A couple of months ago, The Alexandrian made a post about OneD&D in which he took issue with " bounded accuracy ," the idea i...
2 comments:
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