Friday, April 11, 2014

All's Quiet on the Hobby Blog Front

I am, in fact, still alive.

I'm still in the zone of playing more than running, although some friends of mine have persuaded me to run a role-playing heavy D&D 4e game.  Since they apparently want to tackle geopolitics in this game, it will give me the perfect opportunity to run a hexcrawl sandbox.  I'm still developing things for it, but I've started a map:

Click to enlarge.
It's obviously a work in progress — I don't have all the features sketched out yet, and I only have a few cities, but it's 1,000,000 square miles of territory.  I'll likely start the PCs at the inn in hex 04.04.

As for the geopolitics side, I have five kingdoms and one city in the borderlands.  Two of the kingdoms are demihuman kingdoms and the other three kingdoms are kingdoms of men.  The elf kingdom of the Lanirilis Protectorate is a magocracy ruled by the Istyatár or Istyatári ("philosopher-king/queen" in Tolkien Elvish), and the dwarf kingdom of the Farhelfik Commonwealth (totally a reference to the English Commonwealth, by the way) is a theocracy ruled by the Bofmorndin ("great peak" in D&D Dwarven, a title for the priest-king of the dwarves).  As for the three human kingdoms, they're predominantly based off historical kingdoms.  Ardhiyawata is based on several of the old African empires — Ghana, Mali, and Zimbabwe — with the monarch title "Mwene" being a derivative of old Zimbabwean title for "prince."  Hörundsflúr remixes Camelot, the Carolingian Empire, and the Iceni tribe; it calls its monarch a king or queen.  The Gallic Region of Khem emulates the brief Napoleonic rule of Egypt with a heavy dose of the Ottoman Empire and a burgeoning Arab Revolt no doubt in the works; Khem calls its monarch the Empress-Regent (or Emperor-Regent), as the true "Emperor" of Gallia resides in a distant land.

The lone city (so far) I've developed for the borderlands is a place called Khajanarata, the City of 10,000 Pleasures.  A major trading center, it has the feel of medieval and early modern India, and the Persian Empire, although the initial design seed was totally the Swar from Wraith: The Oblivion.  Sprawling, decadent, sword-and-sorcery cities such as Lankhmar, Xuchotl, Mos Eisley, and their ilk also serve as inspirations.  The inhabitants call their leader a Rajpandit ("priest-king").

Interested parties can see the six monarchs in the document, The Rulers of the Five Great Kingdoms of Khemenelda.

Monday, March 17, 2014

Old Country for No Men, Session 0

(Interested parties may read about the whole thing here.)

The Planar Trade Consortium contacted the Shields of the Sorrowfell (from Khaldun) and the Mourners of Saerun Road (from Eberron) to clear the top level of Skyfall delve so as to expand the settlement there.

She of the Dying Light
Local tribal leader, She of the Dying Light, met with the outlanders before sending them on their way.  She mentioned the name of one Iathacl the Storyteller, a fellow Purple Man tribesman who apparently recovered a suit of power armor from the armory before disappearing; whether he fled for other domains or was simply killed and devoured is unknown.

The Shields of the Sorrowfell and the Mourners of Saerun Road encountered several creatures — tribes of bulbous-headed savages, mummies searching for holy relics, oozes, sorcerers comprising hordes of worms, and suchlike.  Notably, the Shields of the Sorrowfell accidentally activated the relic the mummies sought, summoning a meteor storm.  The ensuing tremor apparently attracted a dolm worm from the caverns below, although the Shields managed to slay the beast.  However, the hole it made in the floor of the ship's armory provides a convenient place to delve into the lower levels of Skyfall.

Cathorso, now deceased
The Mourners of Saerun Road came upon a tribe of Green Men performing salvage in the upper reaches of Skyfall delve, and briefly allied with them.  Their leader, Cathorso, indicated they were sent on behalf of a sorcerer named the Traveler of Roads Untrod.  Cathorso suggested that their leader would wish to meet any off-worlders, and the Mourners agreed.  When they reconvened with the Shields of the Sorrowfell, they all traveled to meet with the Traveler.

The Traveler of Roads Untrod
Of course, when the outlanders met with the Traveler of Roads Untrod, he revealed that he wanted to used them as experimental components in his summoning rituals.  When pressed, he used some piece of Space Alien technology to flee for parts unknown, although his cultists (including Cathorso) and his summoned black pudding all perished at the hands of the off-worlders.

With the top level of Skyfall delve cleared, it seems likely that the Planar Trade Consortium will begin publicly advertising the place through the appropriate channels, particularly some of the common rooms and pubs in the Snail Quarter.

The Consortium has no way of spreading rumors about such things throughout Carcosa, but Carcosan adventurers have a habit of finding these sorts of places on their own, with or without advertising.

Addendum: There is a rumor among the Purple tribesmen that one of the outlanders was seen going off with She of the Dying Light one evening, and they did not return until late the next morning.

Friday, March 14, 2014

Down the Glen Tramp Little Men

I keep returning to this video because, despite being a silly Brad Neely comedy cartoon, it really groks the Fair Folk in a way others do not.  Enjoy!  (And as the name suggests, this is not even a little safe for work.  But what are you doing checking Blogger at work?)

Wednesday, March 5, 2014

The Carcosa Sessions

My D&D 4e group is just about finished in Carcosa, so I might as well post the encounters.  All told, there are fourteen encounters, most of which are with different groups of monsters (four encounters include Space Aliens, and two encounters include Green Men; the others are unique).  Some of these are homebrewed, some of them are reskinned 4e monsters, and some are from the 4e version of Gamma World.  You can direct any questions to the comments section of this post.

Check out the Encounters here.

Monday, February 24, 2014

One Must Silly Walk Into Mordor

In case you missed the Hangout on Google+, here's the dissertation on role-playing games and the role of the contingent, mundane, and silly in role-playing.

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