So Nicole and I have been watching a lot of Star Trek recently, because we somehow have it in our heads that we're going to devour the entire franchise. (Coincidentally, just in time for the 50th anniversary. For those of you playing along at home, we just re-watched The Search for Spock last night, so we're not very far yet. Just wrapping up Original Series.) While there's maybe a 5% chance of this being relevant, I was somehow bitten by the bug to devote headspace to Star Trek.
I haven't read a lot of the official role-playing materials for Star Trek — I've glanced at one of the official The Next Generation core books, and I've got some Star Fleet Universe books floating around — but I did really enjoy Goblinoid's take on Starships & Spacemen. I don't really have an idea in mind beyond "Here's a sector — map it!" so I've never done anything with it.
Having also recently absorbed all of the Mad Max franchise, I was contemplating the prospect of high-octane insane post apocalyptic action set around the Eugenics Wars or World War III. (Could you imagine Gary Seven versus Immortan Joe versus Khan Noonien Singh versus Lord Humungus? That's some straight-up Planet Motherfucker-level shit.) And while a combination of Starships & Spacemen and Mutant Future could certainly handle that, it just didn't seem right somehow.
Enter Savage Worlds. I picked up Savage Worlds a while ago, and even read it, but never really did anything with it. But somehow it clicked as a likely candidate to run Star Trek. So, I made a bunch of Star Trek races in Savage Worlds. If I never use them, hopefully you will.
Savage Worlds: Star Trek Races