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Monday, November 4, 2013

On Game Design and Kink

I recently read an interesting article comparing aspects of game design and BDSM.

Given modules such as Tomb of Horrors and The Grinding Gear, the parallels are pretty obvious.

Read boundaries of play: game design and kink.

(Also, the most important thing to come out of reading this article was likely the game Asphyx.  A simple side-scrolling platformer, your job is to move your character through the world.  There's only one rule — while your character is underwater, hold your breath in real life.  If you take a breath while underwater, press ESC to drown.)

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