Since the PCs are quickly exiting Thüngen next session, it seems probable (although not completely certain) that they will miss Dittmar, the bandit leader. He gets a roughly two sentence description in Better Than Any Man, but since his potential presence seemed notable, I gave him full statistics in Unknown Armies. So, without further ado...
Personality: Two-Face from Batman. He seems like a somewhat suave gangster, but his reliance on chance tends to add a little capriciousness and viciousness to his demeanor.
Obsession: Power. Money's part of it, but Dittmar really likes the control his position brings. His reliance on chance is just to keep things interesting. He's likely to become a postmodern Entropomancer if he's not careful.
Wound Points: 65
Rage Stimulus: Messing with his dice. He will seriously go apeshit.
Fear Stimulus: (The Unnatural) Predestination. Really, anything that makes him feel boxed-in or otherwise out of control really bothers him.
Noble Stimulus: Gamblers. Dittmar has a soft spot for people who roll their own bones, and might join them for a game or cut them some slack.
Body: 65 (Toughass)
General Athletics 25%, Hold Your Liquor 20%, Struggle 50%
Speed: 60 (Ready to Move)
Dodge 35%, Horseback Riding 15%, Initiative 30%, Missile Weapons 50%
Mind: 45 (Pragmatic)
Conceal 20%, General Education 15%, Notice 30%, Strategy 25%
Soul: 50 (Superstitious)
Charm 30%, Intimidation 40%, Lying 35%, Roll the Bones 15%
Violence: 7 Hardened, 3 Failed
Unnatural: 1 Hardened, 1 Failed
Helplessness: 0 Hardened, 0 Failed
Isolation: 0 Hardened, 0 Failed
Self: 2 Hardened, 1 Failed
Possessions: Light armor, dirk (+3), short sword (+6), crossbow (maximum damage 50), wheellock pistol (maximum damage 80). He also has his lucky dice and 8 ducats on him.
Notes: Roll the Bones is a skill Dittmar rolls every time he rolls his dice to determine an outcome. With a successful Roll the Bones check, Dittmar gains a hunch (UA, pg. 7).