Friday, July 5, 2019

No Rest for the Wicked


From the back cover:

The year is 1632 and the wars of religion engulf Europe.

Can you imagine it? A war so total, everywhere you have ever known and everywhere you might know is touched by it. It’s taken friends and family members. Maybe it swallowed your village whole. Perhaps it even took you, conscripted by a King or an Emperor or a Pope you have never met.

You probably can’t imagine a life devoured by war while you’re cozy and safe, rolling dice around a table with your friends, but the land remembers. History remembers. Look at the global powers in World War I and you will see the war continued after a three-century truce. Track the global population over time and you will see the divot where pike-and-shot killed those the plague did not. Bore into Arctic ice and measure the lead content and you will see the drop when there were no more men to smelt iron.

So, when you seek an inn to stay for the night, why are you so surprised to find the war has arrived ahead of you?

An adventure suitable for low level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

For those of you unfamiliar, I wrote an adventure for Lamentations of the Flame Princess.  It keeps with many of the conventions of recent LotFP adventures: it uses the house system, it's set during the Thirty Years' War, it's grim and gritty.

(If you want more information, I posted about it and included some shots of the book here.)

As the description indicates, the player characters arrive at an inn to find the war arrived ahead of them.  Will they stop this tragedy, or feed it?

I feel like it works best if the player characters don't know this inn is the adventure, but your mileage may vary.  Drop it in a hex somewhere and you're ready to go.

If you grab a copy, let me know what you think!

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