This blog turned ten years old this past Monday, August 9. (Contrast with the first post here.)
It's a very weird set of circumstances that convinced me to start this blog in the first place, but here we are. I don't get to write in it as much as I did when I started, largely because I run a lot of role-playing games. (I'm currently playing in one game and running four on a rotating basis, with a couple of games as occasional things lurking on the horizon. The high water mark towards the beginning of 2020 was ten games — I was running six and playing in four, all of them on a regular, rotating schedule. My advice: don't do that.)
You would think running lots of games would make me more likely to write about them, but that is sadly not the case — there usually isn't enough time to get my scattered notes into a format I could give other people to read. As a result, recent posts usually take the form of "here's something I've been considering and so I put it in front of you" rather than "here's this fully-formed tool or piece of game detritus that's ready to use."
(And honestly, when I need to solve a problem at the table, it's 50/50 odds whether I pull an existing tool or kludge something on the spot. Neither of which makes for a good blog post.)
Regardless, the blog continues at its strange, glacial pace. If you're reading this and you have ever used or been inspired by anything you've found here over the last decade, that's all I could have wanted. If you're just joining us, you can see what has been wrought over the first decade of the blog by investigating the widgets and things over to the right of the page. (I might recommend the published works towards the top of the page, or the collections like Artifact April or Spore Week.)
What will the next ten years bring?
As always, watch this space...