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Friday, March 8, 2024

State of the Union

"Sir, a second state-run space research organization has released a tabletop RPG."

It was inevitable.

We have seen idiosyncratic weirdos and megacorporations releasing RPGs for decades now, so it was only a matter of time before nation-states became involved in the role-playing game hobby.

A couple of bits of role-playing game-related effluvia have come to my attention over the past few days, both of which were released by national organizations focused on space research:

  1. Releasing earlier this week, the National Aeronautics and Space Administration released The Lost Universe, an adventure clearly designed for fifth edition Dungeons & Dragons but simple enough to transfer to your analogue adventure game of choice. The adventure is designed to be educational, covering information about the Hubble Space Telescope and various cosmological phenomena.
  2. Releasing sometime in the past six months (I found a tweet from September about this game despite only hearing about it yesterday), the National Astronomical Observatory of Japan released Sandcastle, a full fantasy role-playing game system that they plan to use for outreach purposes while encouraging other organizations to do the same and likewise encouraging individuals to use the system for their own enjoyment.

What a difference fifty years makes, huh?

Friday, March 1, 2024

The Leap Yeap

Evansville Press, Indiana, February 5, 1912

The leap yeap is considered native to the plains of the lush world of Varasla, although scholars have documented the creatures on other worlds. A leap yeap appears as a cross between a rabbit and a kangaroo, albeit the end result is as large as a Clydesdale. Although the creatures roam wild across the plains, they have also been domesticated as mounts and pack animals and so may be found in settlements outside their native range. (For example, although they are not native to the mountains, travelers have found them to make good, sure-footed mounts in uneven terrain. Some long-haired varieties have even been bred for colder climates and higher altitudes.)

Although they tend to be skittish rather than aggressive, the occasional leap yeap-related death is not unknown; their hind legs can deliver a powerful kick, and their claws are sharp enough to disembowel victims.

BECMI-style stats:

No. Enc.: 1d6 (5d6)
Alignment: Neutral
Movement: 180' (60')
Armor Class: 7
Hit Dice: 3
Attacks: 2 (1 bite, 1 kick)
Damage: 1d4/1d4
Save: F2
Morale: 6
Hoard Class: None
XP: 50
Leap yeaps are skittish animals, found both roaming in herds or alone as mounts. They can leap up to 30', and often do if frightened—a riot of stamping feet and screeching.

5e-style stats:

Leap Yeap
Large beast, unaligned
Armor Class 13
Hit Points 22 (3d10+6)
Speed 50 ft.
Str 13 (+1), Dex 17 (+3), Con 15 (+2), Int 2 (-4), Wis 11 (+0), Cha 7 (-2)
Skills Perception +2
Senses passive Perception 12
Languages —
Challenge 1/2 (100 XP)
Standing Leap. The leap yeap’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Kick. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4+1) slashing damage.
Bonus Actions
Skittish. The leap yeap takes the Disengage, Dodge, or Hide action.

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