Friday, July 20, 2012

Expedition to the Barrier Peaks for 4e

So, I wrote an adaptation of Expedition to the Barrier Peaks for my regular 4e group.  As befits 4e, it's a bit shorter and more linear, but I tried to include things that were either appropriate or actually came from the module in question.

A lot of appropriate creatures come from the new Gamma World.  The adventurers have tangled with robots, vegepygmies, froghemoths, and suchlike.

Of course, Gamma World doesn't have everything, so I ended up making some creatures for this adaptation.  As such, there are things like...

Aurumvorax

Source:  http://sfery.wikia.com/wiki/Aurumvorax
The aurumvorax is back.  Gary Gygax based this thing on the wolverine and the honey badger, which goes to show how vicious it is.  It also eats gold, which is how it gets its shiny coat.  Statistics:


Wolf-in-Sheep's-Clothing


Source: http://bit.ly/Q5d3OD
It's a creature that appears to be a stump with an alien rabbit on top.  That's the lure.  Statistics:


I paired that creature with several of the following...

Velociraptor

Source: http://www.assault.it/2012/02/09/audio-assault-83-velociraptor-handjob/
And like the rest of the world, here's where I ruin your childhood by telling you that's not a Velociraptor.  It's actually closer to a Deinonychus.  I noted that in the statistics because it humored me to do so.  Statistics:


Xenomorph

Source: http://user.xmission.com/~vancea/Xenomorph.htm
You couldn't honestly expect me to have this miniature...


...and not use it, could you?  Naturally, I did.  Statistics:


Facehugger

Source: http://bite-it-locusta.blogspot.com/2010/08/current-render-of-cg-facehugger.html
Naturally, if there's a Xenomorph, I had to include some Facehuggers.  Statistics:


These creatures are primarily labeled as aberrant for whatever reason, but you can make them whatever you want.

Interested parties can read about the party's exploits aboard the crashed ship here: Part 1, Part 2, Part 3, Part 4, Part 5, Part 6.

6 comments:

  1. Fantastic! I did the same with xenomorphs for b/x: http://digitalorc.blogspot.com/2011/05/aliens-vs-d.html

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    1. That's right! I had forgotten.

      Neat stuff.

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  2. I'm sort of a little sad that we didn't get to experience the facehuggers. (We were wise enough to smash all the eggs before anyone triggered them to spring from their hidey holes.) But I'm only so sad.

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    1. I'll tell you what. After your next extended rest, Bosabrieln can awaken with one on his face. AND GO!

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  3. if i might ask, what did you use for the ship. This is wonderful. I have been wondering how to redo and update this wonderful classic for my group of new players.

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    1. Well, I changed a lot. I simplified the ship to three levels, removing the 'tween decks and biodome observation deck. The last level was also altered to encompass a science lab.

      The first level and the third level had the same maps as the original.

      To keep things manageable, I also took a page from Portal and had a computer system antagonizing the PCs and managing the ship.

      I either tried to keep original encounters (the PCs found froghemoths outside the ship, vegepygmies in and outside of the ship, an aurumvorax, a mind flayer with sleep grenades, a group of intellect devourers, the personal trainer robots, and the wolf-in-sheep's clothing) or use appropriate encounters (there were also assorted robots and androids, genetically engineered velociraptors, and a xenomorph). The technological wonders of the ship were simulated with Omega Tech from Gamma World, although Dragon magazine recently had an article on technological magic items from the Barrier Peaks.

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