Friday, August 8, 2014

Year Three

Tomorrow marks three years of How to Succeed in RPGs or Die Trying (starting with this post), which basically catalogs my transition from a modern occult horror conspiracy game master to a medieval fantasy game master.  I'm sure I'll wind up back among modern horror games before too long.

The past year has been pretty uneven in terms of regular blogging, but gaming has been fairly consistent (for certain values of consistent).  I continue to run Crux of Eternity when I can get the gaming group together, and I started running What Luck Betide Us, which similarly struggles with the tribulations of gaming as an adult.  I even managed to run a session of my woefully neglected solo campaign, True in Some Sense.

I've probably played more than I've run, however.  We continue the Changeling: the Lost game (although next week is supposed to be the last session), and occasionally get to play Rogue Trader with our ghetto fabulous crew.

Despite getting to the starting point I wanted, I've been lax in planning the Carcosa megadungeon; call it a new year's resolution to ensure it is operational and ready for the Google+ FLAILSNAILS crowd.  I am still ruminating on the abandoned Spelljammer game, though — my headspace has refused to let go of it and I hope to resurrect it.  You know, eventually.  (Really, I should bring some form of that to Google+.)

I haven't written anything terribly popular in the past year — a major side effect of not blogging — although my review of The God-Machine Chronicle certainly counts, and it's currently the most popular post on the blog.


  1. Three years is no mean feat, especially given it's as gloriously inspiring to read as ever. Very few people seem to mix it up even half as much as you do.


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