Friday, January 23, 2015

1d10 Random Villages

Go straight to the entries: 1d10 Random Villages

Some of my associates are planning a round-robin D&D 5e game, and an entry I placed on a random encounter table is "A small village of 30+3d10, nestled in the woods."  Although I have some village building resources, it's always helpful to prepare ahead of time so you don't have to pause the game to generate a village.

So, I made ten of them.  Since that means that anywhere from 0 to 10 results might not get used, someone ought to find some use for them, right?  Why not these fine readers?

Stats are exceedingly minimal, but assume 5e.  (If it matters, the Religion check in entries #2 and #5 should be whatever would reflect an exceedingly difficult check regarding an obscure religion.  In entry #9, the deity should be any Lawful Good deity, and you can change the dragonborn paladin to a human paladin with no particular trouble.  If you don't use paladins, just use a cleric or a religious fighter.  Likewise, if you don't use sorcerers, assume the sorcerer in #9 is a magic-user.)

So, without further ado, 1d10 Random Villages.

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