Since it's entirely possible this axe might show up anywhere in the multiverse, I put it into the aethers for the consumption of the internet.
The stats below are for 5e, but it's pretty easy to convert: +3 greataxe dealing extra damage vs. dragons and gods, it can be used to parry cleric spells with a visible vector (like spiritual weapon or whatever), it can cast dispel magic once a day (but the axe chooses when to do it and will usually target cleric magic), and it can destroy any god-wrought artifact (but is destroyed in the process).
Drusilla God-biter is Neutral, and wishes to goad its user into conflict with dragons and gods, particularly evil ones.
If you use Drusilla God-biter, let me know! Let its legend grow. (Although the rumor is that Torinn is incredibly possessive of his axe, so beware...)
Drusilla God-biter, the Wyrmfoe
Weapon (greataxe), legendary (requires attunement by a creature of
non-evil alignment)
Once just a mundane blade, Drusilla
God-biter is a rough-hewn greataxe of orcish make. Its blade is marred by a black stain that runs
along the edge and is splattered across the blade; this stain occasionally
writhes and changes, shimmering like motor oil when illuminated. The rest of the blade is strangely clean and
glitters like platinum. In sunlight, draconic
runes in some ancient dialect are faintly visible along the haft.
You gain a +3
bonus to attack and damage rolls made with this magic greataxe. It has the following additional properties.
Wyrmfoe.
When you hit a dragon with this weapon,
the dragon takes an extra 3d6 slashing damage. For the purposes of this weapon,
“dragon” refers to any creature with the dragon type, including dragon turtles
and wyverns.
Godsbane.
When you hit a deity with this weapon, it
takes an extra 3d6 slashing damage and its regeneration trait does not function
at the start of its next turn. For the
purposes of this weapon, “deity” refers to any creature as designated by the DM
— typically a unique aberration, celestial, fey, fiend, or undead.
Doom of
Divinity. When you are targeted
by a divine spell attack, you may use your Reaction to make a special melee Attack
roll with this weapon. If your attack roll
is higher than the spell caster’s attack roll, the spell is negated as if by a counterspell. For the purposes of this weapon, “divine spell
attack” refers to any spell attack by a spell from the cleric, druid, paladin,
or ranger spell list, as well as spell attacks by deities. It can also refer to the spell attacks of
other creatures with unique ties to the gods at the DM’s discretion.
Drusilla
God-biter can cast dispel magic once per day. It decides when to cast the spell, and will
usually target divine magic.
Drusilla
God-biter can be used to destroy even artifacts and unique magics wrought
by the gods, but is destroyed in the process.
Sentience.
Drusilla God-biter is a sentient
neutral weapon with an Intelligence of 9, a Wisdom of 12, and a Charisma of 14. It has hearing and darkvision out to 120
feet.
The weapon communicates
telepathically with its wielder, and can speak, read, and understand Common and
Draconic.
Personality.
Drusilla God-biter seeks the
destruction of dragons and deities, particularly evil ones. Conflict arises if the wielder fails to
destroy dragons or deities when the opportunity arises.
Drusilla
God-biter is gruff, grim, and matter-of-fact, albeit with a vaguely
maternal tone toward its wielder. It is somewhat
distrustful of arcane magic but seems to truly disagree with the precepts of
divine magic, claiming the gods as petty tyrants who seek to control the fates
and souls of sapient beings. It
similarly claims that dragons are attempting the same thing in a pale and rote
imitation of the gods.
It has some
measure of respect for the god Bahamut, whom it seems to regard as its creator. (But it would probably still goad its wielder
to attack him if given the opportunity.)
If someone
proselytizes in its vicinity, Drusilla God-biter will speak out against
them, trying to provoke an argument.
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