Crux of Eternity turns ten-years-old today. (The blog itself doesn't turn ten until August 9.)
What started because one of Nicole's co-workers asked if she played Dungeons & Dragons (neither of us did at the time, but we were very aware of it) has since sprawled into something both wonderful and strange. The request hit at the perfect time: I had just picked up the fourth edition books and I had just discovered the OSR blogging scene. The game has since spiraled out into at least eight other games (across at least five separate rule systems!) with the eternal possibility of more in the future.
The game started with just a handful of prompts, including:
- Could I run a D&D 4e game from levels 1-30?
- Could I include classic content and an OSR feel for new players so that they would get a reasonable facsimile of a classic dungeon-y, dragon-y experience?
- For those of you following along at home, I included adaptations of Bleak House, Expedition to the Barrier Peaks, and Queen of the Spiders.
- I also included a handful of references to The Gates of Firestorm Peak, the Slave Lords series, and the Tomb of Horrors.
- Could I include Seekers of the Ashen Crown, which one of my players bought and wanted me to run?
- Could I include a wicked, decadent, pulp fantasy city?
- Could I use this sweet ultimate tyrant mini Nicole bought me?
I think the experiment has been successful, although only the players can say for certain. We switched to fifth edition partway through the campaign, which helped streamline some things while making other things more complicated. (Most notably, 4e games are very linear, but 5e is a little more forgiving of sandboxes, so we've had more improvised and sandbox-y game stuff since the switch. Honestly, it's my preferred mode.)
Back on May 1, the players finally faced the ultimate evil of the campaign after almost a decade of play: the Esteemed and Omniscient Peacock Lord, the aforementioned beholder ultimate tyrant and mastermind of many of the miseries that have infected this particular campaign. (Ironically, due to COVID and social distancing, I never got to use the actual ultimate tyrant miniature; we ran the battle using digital tokens over Roll20. So it goes.)
(The campaign isn't quite over yet, though; I introduced content from Coliseum Morpheuon several sessions ago, and the PCs decided that they hate the Khan of Nightmares and want to kill him as a coda.)
As always, if you're into Actual Play and session writeups, you can read the whole shebang at Obsidian Portal.
While I expect I'll be dealing with this setting and the fallout from its many campaigns for years to come, I'm sure I'll move onto some other long-form obsessive campaign for the 2020s. If the 2000s were dominated by World of Darkness and the 2010s were dominated by D&D and OSR stuff, what do the 2020s hold? (Potential predictions: my long-running Unknown Armies game, Tip the World Over on Its Side, turned five-years-old on May 2, so the idea of running a sprawling, inter-connected series of Unknown Armies games is very much on the table. Additionally, I'm leaning towards using Forged in the Dark stuff for the official follow-up to Crux of Eternity.)
If you want to see what happens next, watch this space...