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Showing posts with label No Rest for the Wicked. Show all posts
Showing posts with label No Rest for the Wicked. Show all posts

Friday, April 10, 2020

Up and Around

The horrible paradox of running the ol' hobby blog is that times of heavy gaming mean less time to maintain the blog.

Do you find that sort of thing happens to you? I'm in... let's just say several games at the moment, and while that means I'm constantly generating content, I don't have enough time to polish those plans for public consumption. (For that matter, unless I've planned a whole dungeon or something, those "plans" might just be a list of names and a vague idea of what sort of trouble the PCs are about to encounter.)

So it goes.

Anyway, I have a couple of half-formed posts floating in the aether, but haven't had much time to write them. In the meantime, the RPG Archivist put out a review of No Rest for the Wicked last month, and I have been meaning to post it here. He's been running an RPG review channel on YouTube for just under a year, and although I've not yet had an opportunity to watch much of his stuff, he seems like someone whose channel could use some more love. (Also, near and dear to my own heart, it seems like he focuses on OSR and modern horror. Which, as you'll no doubt notice, comprises most of the content here.)

Without further ado, enjoy!

Monday, September 9, 2019

You'll Catch Your Death

I've previously outed myself as a recovering microbiologist, so it comes as little surprise that I liberally sprinkle disease and other such biological ephemera in my scenarios. (One of the players in my Los Angeles-set Unknown Armies game was bitten by an extradimensional raccoon, and was dismayed that her character became feverish and the bite wound became swollen despite passing her Fitness roll. I reminded her that fever is the sign that your body is doing what it's supposed to; the symptoms would have been far worse — and rules-influencing rather than merely descriptive flavor — had she failed.)

The following content originates from an early draft of No Rest for the Wicked. I'm glad to have dropped the prospect of cold weather as an antagonist, but the rules are still potentially useful, so here you are. As written, this is for Lamentations of the Flame Princess, but easily adaptable to any sort of old-school adventure game.

Hypothermia and Pneumonia

If player characters insist on sleeping outdoors on a cold, rainy night, they can potentially deal with the following complications:

If the player characters lack bedrolls and tents, the cold and wet threatens them with hypothermia. The player characters must save versus Paralyzation every turn or else lose a point of Constitution. Constitution lost to hypothermia potentially returns at a rate of 1 point per turn of rest, provided the characters are resting in a warm, dry space. Characters gain a +2 to the save if they have winter clothes.

If the player characters lack tents and winter clothing, sleeping in the cold, wet night threatens them with a respiratory ailment like bronchitis or pneumonia. If player characters spend more than 2 + Con modifier hours (minimum of 1 hour) out in the bad weather, the Referee should save versus Poison on their behalf. Failure indicates characters become feverish and are wracked with coughing fits within the next day or two. Three days after initial infection, the Referee should save versus Poison on the character's behalf again. (This roll is made at a -2 if the character is not resting during the infection, i.e. still adventuring.) Failure means the character loses 1 point of Constitution and 1d2 hit points. This saving throw repeats every 6 hours for 7 days. If the character survives the week, the disease passes. Lost Constitution returns at a rate of 1 point for every day of rest. At the Referee's option, a character might permanently lose 1 point of Constitution if their Constitution becomes low enough (maybe within Con 1-3).

Friday, July 12, 2019

The Obligatory Cavegirl Review

A quick aside: I'll collect these on a page or sidebar eventually, but I'm just putting it here for now.  If you're on the fence about No Rest for the Wicked in print or pdf, Emmy "Cavegirl" Allen wrote a very kind review of it that hits many of the salient points.

Read it here.

If it sounds like something you would enjoy, why not check it out?

They grow up so fast.
And to tease actual content (!), brace yourselves, because next week is Spore Week.

Friday, July 5, 2019

No Rest for the Wicked

IT'S ALIVE!

From the back cover:

The year is 1632 and the wars of religion engulf Europe.

Can you imagine it? A war so total, everywhere you have ever known and everywhere you might know is touched by it. It’s taken friends and family members. Maybe it swallowed your village whole. Perhaps it even took you, conscripted by a King or an Emperor or a Pope you have never met.

You probably can’t imagine a life devoured by war while you’re cozy and safe, rolling dice around a table with your friends, but the land remembers. History remembers. Look at the global powers in World War I and you will see the war continued after a three-century truce. Track the global population over time and you will see the divot where pike-and-shot killed those the plague did not. Bore into Arctic ice and measure the lead content and you will see the drop when there were no more men to smelt iron.

So, when you seek an inn to stay for the night, why are you so surprised to find the war has arrived ahead of you?

An adventure suitable for low level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

For those of you unfamiliar, I wrote an adventure for Lamentations of the Flame Princess.  It keeps with many of the conventions of recent LotFP adventures: it uses the house system, it's set during the Thirty Years' War, it's grim and gritty.

(If you want more information, I posted about it and included some shots of the book here.)

As the description indicates, the player characters arrive at an inn to find the war arrived ahead of them.  Will they stop this tragedy, or feed it?

I feel like it works best if the player characters don't know this inn is the adventure, but your mileage may vary.  Drop it in a hex somewhere and you're ready to go.

If you grab a copy, let me know what you think!

Friday, May 31, 2019

Dispatches from the UK Games Expo: No Rest for the Wicked

Hey!  Are you going to be at UK Games Expo today or later this weekend?

Lamentations of the Flame Princess is going to be there with No Rest for the Wicked for the low, low price of £10.  (Click that link to read all currently available information about it.)  You, too, can read my angry baby just by handing over pictures of the Queen to some strange metalhead!  It's just that easy.

(Also, there's a couple of new things on the list, like Death and Fire.  You should probably buy those, too, just to be safe.  Keep them out of the hands of BADD!  I am very topical.)

Buy somethin', will ya!

Saturday, April 20, 2019

Dispatches from Gothcon: No Rest for the Wicked

I'm not at Gothcon, but my book is!  No Rest for the Wicked via Lamentations of the Flame Princess.

There isn't much out about it yet, but here's what we have.  Extant information and images are largely culled from these Facebook posts: this one, this one, this one, and this one.

The Yannick Bouchard cover, culled from LotFP's Instagram story
The back cover blurb.
The only review so far.
I'm going to take "too grim to buy" as a compliment.
If you want interior art, Jez Gordon posted a few on Twitter a while back: the Steiners, the Herzogs, and a picture of young Griswold Herzog.

I'll post more updates as they become available: when it's in distribution, whatever reviews I find, all the usual stuff.

If you like it or hate it or whatever, let me know.  Feedback is helpful!  (As you can tell from my RPGGeek page, this is my first project for a major publisher, so seriously: I want to know what you think.  Be brutal if you must.)  If you want other examples of my stuff, there's the Benighted Pleomorphic Prion from Beyond in 2018 Gong Farmer's, Vol. 2, and there's Mechanomancy Redux for UA3.

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