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Monday, September 19, 2011

Extremes of D&D

D&D can be this, but it can also be this.  Neither mode is "wrong," just as neither mode is "right."

Which I guess really opens up the debate about fairy tales: do you want a family-friendly fairy tale, or the sort of tale that serves as a bloody warning to your child?

D&D supports both modes, and my guess is that most games strike a balance between the two.  Much like the original sword and sorcery tales of the pulp era that served as a lot of the inspiration for D&D — the world is both horrible and filled with heroic and wondrous things.

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