In oWoD, what you play is a meaningful choice. Vampires feel radically different from werewolves who feel radically different from magi who feel radically different from, say, fomori. These choices may fall under a variation of It Was His Sled or Late Arrival Spoiler — some players always like to speculate on what a given creature is, occasionally sucking the mystery out of things — but at least those choices all felt different.
In nWoD, everything feels a little similar. Characters are just humans + supernatural templates, so only the game themes tend to differentiate game lines (you have a weird cannibal with claws, which could be...well, anything, really). On the other hand, this does aid the atmosphere of mystery — the subtle variations are such that it is difficult to determine among supernatural "types" (though even in oWoD, these assumptions are sometimes hilariously wrong). It's a tradeoff — different supernatural creatures don't feel as different, but everything feels weird and mysterious. I might recommend a recent article on non-banal D&D to highlight this difference, as the sense of mystery is one of nWoD's strengths.
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