Sunday, December 18, 2011

Review: The Blasphemous Brewery of Pilz

The Blasphemous Brewery of Pilz was just released over on RPGNow.

I'm fairly fortunate; I had the opportunity to edit this, so I got to see it evolve and grow.  The original four-page module is still all there (it's the beer shortage involving the monks of Pilz, and I talk a little about it here), but has been expanded to include the surrounding areas; enterprising DMs could turn this into a whole campaign, because there's a lot of stuff crammed into those 17 pages.

In fact, this is no longer one module, but several — characters can investigate the mines (drunken dwarf rumors suggest strange happenings there), the monastery (less beer is coming out of the monastery these days), the hot springs (the springs supposedly have healing powers), and the forest (savage elf tribes are performing guerilla raids on civilization).  Each location is mapped and marked for easy reference.

In addition, the module contains plenty of information to expand these adventurers.  Like I said, you could run a whole campaign along the Tarf River.

There are also a lot of other good ideas in the module; I'd recommend it just for the vile, mutated ragnocchio spiders and the Shadow of Grass ritual (the latter is a spell and story hook all rolled into one).

It's $2.99 over at RPGNow.

...and don't forget to look for the Easter Egg in the licensing information.

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