This book contains a ritual allowing the caster to animate a zombie, which remains active for a scene. If the caster gains successes over 16, she can spend them on a one-for-one basis to increase the zombie's Attributes, Speed, Initiative, or Defense. Zombies have the following statistics:
Attributes: Power 1, Finesse 1, Resistance 2
Size: 5
Speed: 1
Initiative: 1
Defense: 1
Zombies do not suffer wound penalties and do not heal. They take damage normally, but do not bleed to death or become incapacitated; they simply roll over damage taken. Zombies only die when the health track is filled with aggravated damage. Zombies also take 1 lethal health level after a number of days pass equal to their Resistance, representing decay.
Dice Pool: Wits + Occult
Ritual Length: 10 minutes
Minimum Successes Required: 16
Duration: One scene
Cost: 1 Willpower
No comments:
Post a Comment