Durability 3, Size 0, Structure 3
Description: This small, metal gear looks like a watch gear, only chunkier. One of the gear teeth is chipped. It looks to be made of iron or steel, but its actual composition cannot be determined.
It is cool, like metal, though not abnormally so. However, at odd intervals, it may become noticeably cold to the touch.
Background: Given to Rhys Nolan, noted hunter of what he termed Automata, this object supposedly allowed him to identify the things. It was given to him by the Oracle of Rust, an old witch living in central Gary. She taught him all the magics he knew, as well as his smattering of occult knowledge, and she also gave him this mysterious object. She never told him where she got it, though she implied that it was taken from one of the creatures he sought. Of course, she suggested a lot of things, and may have just been crazy.
The Gear only really does one thing, but it does that thing without fail. It turns cold whenever an "Automaton" comes near, within 100 feet or so.
Sense Creature (••): If an Automaton (Nolan's name for a Fetch, the fae-created counterpart to every Changeling) passes within 100 feet of the Automaton Gear, the gear grows ice-cold to the touch. It does not indicate direction or point out an individual if the Fetch is in a crowd. No roll or expenditure is required to activate this power.